Crap Rules Hauptwetten
The game begins on the pass line, where players bet on the dice landing on 7 or 11, or 2, 3 or If a 7 or 11 is thrown, the pass bets win. If a 2, 3 or 12 rolls, then the don't pass bets win. Any other numbers the dice lands on becomes the 'point' in the. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des. Please remember that CRAP is a not-for-profit community. Our sponsors contribute to the event and adhere to our no-sales policy, as do the speakers who. Online Craps rules, Bets and payouts for this dice game. Enjoy playing on no house edge game tables at BetVoyager online casino. Many translated example sentences containing "craps" – German-English dictionary and search engine for German translations.
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Crap Rules VideoHow to Play Craps and Win Part 1: Beginner Intro To the Game of Craps Simplified Craps As the name suggests, this streamline form of craps only allows bets on the pass line, craps and natural numbers. Diese Wetten können vor jedem Wurf gemacht werden, und haben keine Halloween William Shatner zu den Runden. Homepage Casino Empire Kostenlos. Craps is an exciting and fun table game that attracts the biggest crowds in casinos. If a 7 or 11 is thrown, the pass bets win. Setzen die Faders insgesamt Zvezda Partizan als das Banco, so darf der Shooter den Differenzbetrag herausnehmen. Change Of The Sea.
Note that the shooter keeps rolling the dice until they have a loss. Shooters who win several rolls in a row are considered lucky by the other players at the table.
If the shooter rolls a 2, 3, or 12 on the come out roll, then he or she loses. It is considered rude for those who bet against the shooter to celebrate their wins.
If you won this wager, do not flaunt it, because most of the other players at the table lost the round. Things flip at this point, because it is no longer the point of the game for the shooter to roll a seven.
Instead, the shooter wants to roll the point again before rolling a seven. You might not that there are more winning combinations that equal 7 than any other possible number with two 6-sided dice.
This fact provides the casino with its house edge. If you rolled a six, then you must roll a six before another seven appears. Players can make the come bet at this time, but those who bet the Pass Line Bets on the come-out roll also win if the point is rolled again.
Once the point is set, these two bets are resolved in the same way. Once a round of dice is complete, bets are resolved.
Let the dealers handle your winnings. If another player picks up your winnings, let the dealer know about it first. Speak to the boxman if the dealer is not paying attention, because the boxman handles chips and is supposed to keep track of wagers.
If you believe the dealers shortened you on your winnings, resolve the question with the boxman. The boxman and the dealers are in many ways like the referees in a game.
Their job is to provide fairness, not make money for the house. If the dollar figure is large, you can ask for a video review to resolve the dispute.
Most of the time, the casino is going to pay out on these disputes, because taking the time to review the video is going to cost them more money in lost play than simply paying out the claim.
That is how a typical round of craps is played. A few other rules should be kept in mind. We've all seen the crowds around the Craps table causing a commotion and want to join in, but let's face it.
We're not Demi Moore, and some millionaire isn't begging us to blow on his dice. So, until we hit the gym for eight hours a day and make an appointment with the plastic surgeon, we'll just have to learn the basic bets for Craps for those of us just starting out.
What have we learned is the first thing to do when playing a casino table game? Place a bet. With Craps, the only Player who must place a bet prior to the first roll of the game is the Shooter or person who wants to roll the dice.
The dice are passed to Players in a clockwise direction so you might have to wait a while for your turn as a Shooter. If you want to play, but don't want to be a Shooter, you also may place this bet, but are not required to do so and may wait to place a bet after the Come Out roll.
The Stickman the guy with the stick who assists the Dealers will push about five dice toward you. With only one hand, pick up two.
Next, roll the dice hard enough so that they hit the wall of the opposite end of the table. The object of this Come Out roll is to establish a Point, which needs to be something other than a 2, 3, 7, 11 or If, however, a 2, 3 or 12 is rolled, the Pass Line bet loses.
The opposite is true with the Don't Pass bet, in which case, the 7 and 11 loses, and the 2, 3 and 12 wins, if rolled prior to a Point being established.
Once you have established a Point, which will be a 4, 5, 6, 8, 9 or 10, the Dealer places a plastic disc white side up on the corresponding box on the Craps table.
The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number the Come Bet , the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.
Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet possibly with odds on it and the next roll is a Come Out roll.
In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them.
If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.
If the first roll of a dice is a natural 7, 11 you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino.
If the roll is a point 4, 5, 6, 8, 9, 10 a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.
After the come point has been established you win if it is a 2 or 3 and lose for 7 or Place Bets - This bet works only after the point has been determined.
You can bet on a dice roll of 4, 5, 6, 8, 9 and You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on.
You can cancel this bet anytime you want to. Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win.
A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double while 12 pays Other winning dice rolls pays even Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled.
Big Six and Big Eight are even bets and are paid at Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets: Any Craps : Wins if a 2, 3 or 12 is thrown.
Payoff Any Seven : Wins if a 7 is rolled. Payoff Eleven : Wins if a 11 is thrown. Payoff Ace Duece : Wins if a 3 is rolled.
Payoff Aces or Boxcars : Wins if a 2 or 12 is thrown. Payoff Horn Bet : it acts as the bets on 2, 3, 11 and 12 all at once.
Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost. Hardways : The bet on a hardway number wins if it's thrown hard sum of pairs: , ,
Place bets are those made on the numbers of 4, 5, 6, 8, 9 and If some of these numbers has been rolled before the shooter rolls a 7, your Place bet is won.
The best odds with this bet are if you make on 6 or 8, while the second best option is to make it on 5 or 9. The opposite of the Place bet is the Place to Lose bet.
This bet is won with a 7, but if the number that you are betting against is rolled, then your Place to Lose bet is lost. Here too the best Place to Lose bets are if made on 6 or 8.
If you decide that craps is your game and that you want to advance with your craps skills, make sure to first carefully learn the basic and most common bets, and then try to learn all the other options.
You can take some simple tips with you and always guide yourself according to them. For example, the best wagers that you can make are Pass Line or Come bets and bets on 6 or 8.
Pass Line and Come bets have the lowest house edge in craps. But never bet on Big 6 or Big 8, because they have bad payouts.
Also, you should only play craps games where you can Take Odds for Pass Line and Come bets, and remember to never place Proposition bets.
After you have learned how to play craps properly, you should see to it that you have found a strategy that suits your style of play the best.
Craps is one of the most exciting and loudest games at land-based casinos. They even feature rules of how craps players should hold the dice when they wish to roll as well as other similar rules of conduct.
This game provides the true essence of the casino world and pure entertainment. Today, online casinos feature even live craps games where a live dealer is broadcasted from a studio with a craps table in front of him and multiple players can log on to the table and play.
Visit our Craps Glossary Guide for a more comprehensive list of terms and phrases. Never miss a good casino promotion again! Craps Rules The following are the rules that apply to playing craps: Casinos decide which bets will be offered as well as the payouts for them.
Bets are placed on the appropriately marked sections of the table where the particular bet is displayed. Players who had placed a wager on the Pass Line will leave their wager and will win if you roll another 4 before you roll a 7.
However, Players who initially placed a wager on the Don't Pass bar will win if you roll a 7 before you roll a 4. Any Players who didn't place a wager prior to the Come Out roll, either by choice or because they showed up at the table afterward, are no longer eligible to place a Pass Line or Don't Pass bet.
Instead, they may place a Come or Don't Come bet. If a Player places a Come bet, the rules of the initial Pass Line apply.
If the next roll is a 7 or 11, the Player wins. If the next roll is a 2, 3 or 12, he loses. However, if a 4,5,6,8,9, or 10 is rolled, that will be the Point for that Player, which could be different than the point for the original Players.
Once the Point is established for the new Player, he is betting that his Point will be rolled before a 7. If the next roll is a 7 or 11, the Player loses.
If the next roll is a 2 or 3, the Player wins. The exception is that if the Shooter rolls a 12, the bet on the Don't Come is a tie.
Any other roll becomes the Point for that Player who is betting that a 7 will be rolled before that Point.
As stated before, these are the absolute basic bets for Craps, which is enough to get you in the game. Our best advice is to observe the habits of other more experienced Players, particularly the ones winning!
When you make a Don't Pass bet you are basically betting against the shooter. You want the shooter to crap out roll a 2, 3 or 12 on the come-out roll.
If a point is established on the come-out roll, then your goal as a Don't Pass bettor is to have the shooter roll a 7 before hitting their established number.
Come Bets: A Come bet is like a Pass Line bet but it can be made at any time after the point has been made. If a shooter rolls a 7 or 11 after a Come bet is made, the Come bet wins.
If the shooter rolls a 2, 3, or 12 after a Come bet has been made, the Come bet loses. If the shooter rolls any other number that number becomes your own point number and if that number is rolled before the shooter rolls a 7, then the Come bet wins.
If the 7 is rolled before the number, the Come bet loses. This bet pays even money. Don't Come Bets: This is the opposite of the Come bet.
Don't Come bets win if a shooter rolls a 2 or a 3 after a point has been established a 12 results in a tie. If any other number is rolled that becomes your point number, then a seven must be rolled before that number is repeated again in order for the Don't Come bet to win.
You will not see this marked on the table, but you make it by placing chips directly behind your original bet. For example if you have placed a Pass bet and you take odds, you win the bet if the point number is rolled before the 7.
If your original bet wins, your odds bet also wins. The odds bet can be made at any time, removed at any time, and you can increase or decrease the amount of the bet as well at any point during the game.
There is also a limit for bets to amount to times the original bet. Odds pay 2 to 1 for points 4 and 10, 3 to 2 for points 2 and 9, and 6 to 5 for points 6 and 8.
Once you learn how to play craps single-roll bets they can be made whenever you want during a round and are placed in the area of the craps layout where you see images of dice combinations, as shown in the image below.
You should always keep in mind that these bets offers a quite hefty house edge and they are not recommended by any craps experts. By learning how to play craps single-roll bets you can use them sparingly throughout a game for a bit of added thrill.
These bets are a group of single roll bets found together on the table. Proposition bets tends to have a very high house edge so you should only really play them once in a while when you want some action as you wait for your standing bets.
Three Ace Deuce : Wins if the shooter rolls a 3 and pays 15 to 1. Any 7 Big Red : Wins if the shooter rolls a 7 and pays 4 to 1. Any Craps Three way : Wins if the shooter rolls a 2, 3 or 12 and pays 7 to 1 for each number.
Twelve Craps Boxcars or Midnight : Wins if the shooter rolls a 12 and pays 30 to 1. Eleven Yo : Wins if shooter rolls an 11 and pays 15 to 1.
This is called a yo instead of eleven to avoid confusion as eleven sounds a lot like seven. There are 16 circles marked with a C or E to fit all the 16 players at the craps table.
This bet adds the Eleven to the Any Craps bet so you win if an eleven is rolled, or if one of the any craps numbers are rolled.
The payout is if any craps numbers 12,3,or 2 are rolled, and if the eleven is rolled. The house edge overall is Horn 2,3,11 or 12 : The Horn bet wagers on either the 2,3,11 or 12 being rolled on the next roll of the dice.
This bet is found in the middle of the table with the proposition bets. Wagers are split between each number. If one of the numbers is rolled then the 2 and 12 pay 30 to 1, and then 3 and 11 pay 15 to 1.
If the 11 is rolled you get paid twice the payout minus three dollars of your losing bets. You have to indicate which number you want as the high number when you place the horn bet.
World or Whirl Bet: You will not find this bet on the craps table but many players like to place this bet. If the shooter rolls a 7 for example, then that bet wins and the other four lose.
The payout for the 7 is and the others are the same as the Horn bet. You bet that either a 2,3,4,9,10, 11or 12 is rolled with the next roll of the dice.